QPic: Difference between revisions
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{{#seo: | |||
|title=QPic File Format | |||
|keywords=QPic,GoldSrc | |||
|description=A simple image of any size used in WAD3 files. | |||
|image=https://modding-assets.net/_modding-assets/images/engines/goldsrc.png | |||
|image_alt=Wiki Logo | |||
}} | |||
A simple image of any size. Specific images of this format can be found in these wad files: | A simple image of any size. Specific images of this format can be found in these wad files: | ||
* cached.wad - The loading screen and the drop-down console background (WON version only) | * cached.wad - The loading screen and the drop-down console background (WON version only) | ||
Revision as of 13:22, 1 January 2026
A simple image of any size. Specific images of this format can be found in these wad files:
- cached.wad - The loading screen and the drop-down console background (WON version only)
- gfx.wad - The "LOADING" and "PAUSED" images among others
File Structure QPic
Width <uint32> (4 bytes)
Image width, in pixels. Must be divisible by 16.
Height <uint32> (4 bytes)
Image height, in pixels. Must be divisible by 16.
Pixels <byte[]> (width*height bytes)
The color index within the pallete.
ColorsUsed <uint16> (2 bytes)
Number of colors used in the palette (always 256 for GoldSrc).
Palette <color[]> (256 * 3 bytes)
Up to 256 RGB colors used in the texture. Each group of 3 uint32 form a R G B color.