Editing WAD3
Revision as of 19:13, 31 December 2025 by XBLAH (talk | contribs) (Created page with "Derived from Quake's WAD2 format. All data types uses little endian byte order. After the format's header there are num_dirs directory entries that contains data about all the files within the WAD3 archive, as well as their position within the file. = File Structure = == Header == {{binary_struct|SIGNATURE|type=string|length=4|description=Constant WAD3 signature.|value="WAD3"}} {{binary_struct|TreeSize|type=uint32|length=4|description=The number of files within the W...")
Warning: You are editing an out-of-date revision of this page.
If you publish it, any changes made since this revision will be lost.
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Retrieved from "https://wiki.modding.dev/WAD3"