MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
{
"batchcomplete": "",
"continue": {
"lecontinue": "20251019194330|1",
"continue": "-||"
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"query": {
"logevents": [
{
"logid": 11,
"ns": 0,
"title": "MipTex",
"pageid": 10,
"logpage": 10,
"revid": 51,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-12-31T22:19:41Z",
"comment": "Created page with \"This is the file type used by world textures and is the typical type of file you find in WAD3 archives. The structure is similar to what's used to describe textures in the BSP format. = File Structure = {{binary_struct|FileName|type=string|length=32|description=File name, with up to 16 characters. The unused trailing characters are null.}} {{binary_struct|Width|type=uint32|length=4|description=Image width, in pixels. Must be divisible by 16.}} {{binary_struct|Height|ty...\""
},
{
"logid": 10,
"ns": 0,
"title": "QPic",
"pageid": 9,
"logpage": 9,
"revid": 50,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-12-31T22:02:41Z",
"comment": "Created page with \"A simple image of any size. Specific images of this format can be found in these wad files: * cached.wad - The loading screen and the drop-down console background (WON version only) * gfx.wad - The \"LOADING\" and \"PAUSED\" images among others = File Structure QPic = {{binary_struct|Width|type=uint32|length=4|description=Image width, in pixels. Must be divisible by 16.}} {{binary_struct|Height|type=uint32|length=4|description=Image height, in pixels. Must be divisible by 1...\""
},
{
"logid": 9,
"ns": 0,
"title": "WAD3",
"pageid": 8,
"logpage": 8,
"revid": 46,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-12-31T19:13:34Z",
"comment": "Created page with \"Derived from Quake's WAD2 format. All data types uses little endian byte order. After the format's header there are num_dirs directory entries that contains data about all the files within the WAD3 archive, as well as their position within the file. = File Structure = == Header == {{binary_struct|SIGNATURE|type=string|length=4|description=Constant WAD3 signature.|value=\"WAD3\"}} {{binary_struct|TreeSize|type=uint32|length=4|description=The number of files within the W...\""
},
{
"logid": 8,
"ns": 10,
"title": "Template:Binary struct",
"pageid": 7,
"logpage": 7,
"revid": 40,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-12-31T18:46:00Z",
"comment": "Created page with \"<div style=\"display:grid; margin-bottom:16px\"> <div style=\"display:flex; flex-wrap:wrap; box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-image:linear-gradient(90deg, rgb(49 49 49) 60%, rgb(45 45 45)); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; position:sticky; padding:.5em 1em; top:0; z-index:10\"> \t <div><!-- --><kbd>SIGNATURE</kbd> <!-- --><kbd><span style=\"color:#66d9ef\"><unsigned int32></span></kbd...\""
},
{
"logid": 7,
"ns": 0,
"title": "Setting up the Source Code of Source SDK 2013 Singleplayer",
"pageid": 0,
"logpage": 4,
"params": {},
"type": "delete",
"action": "delete",
"user": "XBLAH",
"timestamp": "2025-12-31T17:52:29Z",
"comment": "content was: \"== Introduction == This tutorial shows how to set up, patch, compile and run Source SDK 2013 Singleplayer using a modern Visual Studio (VS2019 / VS2022) environment by applying the community \"source-sdk-vs2022\" compatibility changes. The official Valve Singleplayer branch is targeted at older toolchains and will not build cleanly under modern VS versions without a few fixes. By the...\", and the only contributor was \"[[Special:Contributions/XBLAH|XBLAH]]\" ([[User talk:XBLAH|talk]])"
},
{
"logid": 6,
"ns": 0,
"title": "Installing Source SDK Base 2013 Singleplayer",
"pageid": 6,
"logpage": 6,
"revid": 32,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-10-19T21:43:22Z",
"comment": "Created page with \"== Introduction == This tutorial shows how to isntall Source SDK 2013 Singleplayer This guide is written for beginners but includes intermediate tips (VPC, particles.lib, memoverride.cpp, VS registry fixes, and Docker/Linux notes). Screenshots are referenced where helpful (placeholders are included so you can add your own images to your wiki or notes). Sources used: Valve Developer Community (Source SDK 2013 SP, Compiling under VS2022) and the community repo Source-SD...\""
},
{
"logid": 5,
"ns": 0,
"title": "Installing Visual Studio 2019/2022",
"pageid": 5,
"logpage": 5,
"revid": 25,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-10-19T21:20:25Z",
"comment": "Created page with \"<!-- Generated: 2025-01-19 18:00:00 Generator: Modding Tutorial Generator v1.0.0 Format: MediaWiki --> == Introduction == This tutorial will guide you through downloading and installing Visual Studio 2019 or Visual Studio 2022. Visual Studio is the integrated development environment (IDE) required to compile and work with modding projects. This guide covers both Visual Studio 2019 and Visual Studio 2022, though Visual Studio 2022 is recommended for newer systems. By t...\""
},
{
"logid": 4,
"ns": 0,
"title": "Setting up the Source Code of Source SDK 2013 Singleplayer",
"pageid": 0,
"logpage": 4,
"revid": 24,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-10-19T21:02:45Z",
"comment": "Created page with \"<!-- Generated: 2025-10-19 17:57:02 Generator: Modding Tutorial Generator v1.0.0 Format: MediaWiki --> == Introduction == This tutorial shows how to set up, patch, compile and run Source SDK 2013 Singleplayer using a modern Visual Studio (VS2019 / VS2022) environment by applying the community \"source-sdk-vs2022\" compatibility changes. The official Valve Singleplayer branch is targeted at older toolchains and will not build cleanly under modern VS versions without a few...\""
},
{
"logid": 3,
"ns": 8,
"title": "MediaWiki:Sidebar",
"pageid": 3,
"logpage": 3,
"revid": 3,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-10-19T20:01:12Z",
"comment": "Created page with \" * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges\""
},
{
"logid": 2,
"ns": 8,
"title": "MediaWiki:Common.css",
"pageid": 2,
"logpage": 2,
"revid": 2,
"params": {},
"type": "create",
"action": "create",
"user": "XBLAH",
"timestamp": "2025-10-19T20:00:45Z",
"comment": "Created page with \"body { \tbackground-color: #101418; } .mw-logo, .mw-logo:visited, .mw-logo:active, .mw-logo:hover { \tcolor: #000000; } .mw-logo-icon { \tdisplay: none; } .vector-main-menu-action-opt-out { \tdisplay: none; }\""
}
]
}
}